Fit to grid: Automatically rescale and snap any selection to fit a grid or texels promotes better texel usage, especially with low-res maps.Mouse and Keyboard Customizer: Customize hotkey layouts according to workflow.Autoseams Box: Create perfect seams to hard-surface models in a single click.Once selected, users can then extract new shells and unwrap them on the fly. Polygon Magic Wand: Select groups of polygons using geometry properties, as you would in Photoshop with pixel areas.Texel Density Tools: Easily edit and visualize texel density of polygons and shells in real-time, ensuring density-consistent UV maps across models.New UI: More intuitive GUI mirrors top 3D applications with faster access to most commonly used features for UV mapping.Full Auto UV: Compute UV maps in a single click or use the “advanced” controls to adapt the common characteristics of large assets for future processing. Since the release of V10, Rizom-Lab has continued to find new ways to address one of the most labor-intensive aspects of the 3D process. Since inception, RizomUV has amassed an enviable list of users, including artists at Ubisoft, Capcom, GameLoft, 2K, Virtuous Games, Unit Image and Valve Software. “This latest update is living proof, with a new UI designed for game and VFX users, and tools that can tackle everything from an industrial design to photogrammetry. “Artists come to us because we’re fast and we listen,” said Rémi Arquier, RizomUV’s creator. Now known as RizomUV, this professional toolset can provide distortion-free UV maps quickly, sometimes in a single click thanks to a new UV tool and an artist-friendly UI. MARSEILLE, France, (GLOBE NEWSWIRE) - Today, Rizom-Lab upgrades its professional UV mapping tool, giving it a new name and seven new features.
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